What's mood to do with it? You fight when the necessity arises, no matter the mood. Gurney Halleck Session 0.3 - Enemy House …
Well… that was interesting: Dune RPG Collab Game 1 – Session 0.2 – House Creation
Just as individuals are born, mature, breed, and die, so do societies and civilizations and governments. Paul 'Muad'Dib' …
Well… that was interesting: Dune RPG Collab Game 1 – Session 0.1 – Introduction
A beginning is the time for taking the most delicate care that the balances are correct. This every sister of the Bene Gesserit …
Well… that was interesting: D&D 5E Solo Game 1 – Session 19 – O Brother, Where Art Thou?
We've learned the hard way that secrets have a way of surfacing, often at the most inconvenient of times. I should've trusted you …