Fifth Edition Fantasy #26: Against the Thieves Guild
Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox!
Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world’s first fantasy role-playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Grimtooth’s Book of Bonus Traps (5E) (Stretch Goal Booklet)
Grimtooth’s Book of Bonus Traps (DCC) (Stretch Goal Booklet)
Grimtooth’s Old School Traps (DCC)
DCC RPG: Against the Thieves Guild
Dungeon Crawl Classics #106: Trials of the Trapmaster’s Tomb
Grimtooth’s Old School Traps (5E)
Grimtooth’s Old School Traps (DCC)
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