Star Wars: Age Of Rebellion – Cyphers and Masks
Far from the battlefields of Hoth and the skies of Yavin, the Rebellion is waging a secret war. While it is not completely free of bloodshed, this war is fought primarily with information, deception, and lies.
The spies of the Rebellion infiltrate every facet of Imperial life, working alone or in teams to accomplish feats a traditional soldier could never hope to perform. Expanding the options and opportunities for the Spy career for Star Wars: Age of Rebellion, Cyphers and Masks introduces new specializations and species perfect for starting a new campaign or integrating into existing ones.
New vehicles, equipment, and droids designed to be assets and adversaries to characters engaging in clandestine operations are included, with new rules for utilizing the skills most often associated with Spies and their tradecraft.
Star Wars: Age Of Rebellion – Lead By Example
Star Wars: Age Of Rebellion – Stay On Target
Star Wars: Age Of Rebellion – Desperate Allies
Star Wars: Age Of Rebellion – Lead By Example
Star Wars: Age Of Rebellion – Fully Operational
Star Wars: Edge Of The Empire – The Jewel Of Yavin
Star Wars: Gadgets And Gear
Star Wars: Allies And Adversaries
Star Wars: Force And Destiny – Core Rulebook
Star Wars: Age Of Rebellion – Core Rulebook