No Image Available

The Solo Adventurer’s Toolbox – Part 2: The Toolbox Expanded

$0
 Format: Softcover  Author: Paul Bimler  Category: Solo RPG Systems  Publisher: Paul Bimler  Published: July 1, 2018  Buy Now
 Description:

Click here to read The Old Bard’s Investigation Check on this book!

5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.

This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.

Part One available here.

Fantasy Grounds version available here.

This book is 5e specific, but can be used as an agnostic tool also. There is much of use here to the solo player, and to the creative DM as well.

The idea is that this book will give you the tools to add more richness to your game. If you are already solo gaming, it also provides you with a few alternate systems to try. There are other resources that contain similar tools to those contained herein. However, there are only a handful of resources that contain the breadth of solo-specific resources presented here.

Also included is an alphabetical Tables Index pdf containing page numbers for all the different tables in volumes 1 & 2.

PRAISE FROM PLAYTESTERS

The 6d12 method helps streamline game play. The urban, dungeon, and castle generators are top notch! A great addition to TSAT1! If you play solo, this Is the guide to have!

Warren Stull

An excellent product for solo gamers and GMs alike! This book has so many ways to help boost your own creativity to enhance your RPG experience. 

Scott Sirota

As a noob solo player, I can’t think of any resource that was more helpful than The Solo Adventurer’s Toolbox. And as my game, my character and me became more experienced and tougher, here comes The Solo Adventurer’s Toolbox Part 2. The Oracle is improved; the Keyword table is improved; and besides including A LOT of cool new generators; my personal favorites are the Skill Challenges, the Monster Action and the Random Quest Name tables, those are just incredibly useful and fun to use. This has been, and will continue to be my first recommendation for new solo adventurers.

Jorge Olayo

The battlemap encounters for miniatures was worth the price alone. Great job, Paul Bimler!Frank Shic

The Toolbox Part 2 will give you the chance to experience a new avenue in solo play. The tools, skills and advice enable you truly play in a game that is truly all your own!

Timothy Arthur

This takes what was already the definitive work on solo adventuring for 5e, and makes it an even richer, more fulfilling experience. From random magic items and relics to settlement creation, wilderness crawls, and even a whole new method of rolling up adventures on the fly, this is a veritable treasure hoard for solo players.

Alex Slotkin

Here is an outline of the chapters presented in this book.

PART ONE: SYSTEMS & CONCEPTS

Chapter 1-1: Principles of Solo Adventuring lays down some helpful guidelines about how to get the most out of your solo game.

Chapter 1-2: Methods of Solo Adventuring details a range of different ways a player can get into solo D&D.

Chapter 1-3: How Do I…? Frequently Asked Questions addresses common questions that solo players often have.

Chapter 1-4: The 6d12 Method is a method introduced in this book for quickly generating adventure elements on the fly.

Chapter 1-5: Battlemap Crawl System is a method introduced in this book for a solo boardgame-style battlemap crawl system using miniatures.

Chapter 1-5a: Simplified Battlemap Crawl System is a stripped-down version of the system presented in 1-5.

Chapter 1-6: Realm Crawl System is similar to the battlemap crawl system but covers large scale overland/wilderness travel and hexcrawling.

Chapter 1-7: House Rule Options / Character Buffs contains some suggestions for house rules for solo adventures.

Chapter 1-8: Improved Oracle / Alternate Oracle presents an improved oracle system, as well as a slightly more intense Alternate Oracle if you want to up the ante in your adventures.

PART TWO: GENERATORS

Chapter 2-1: Urban Generator is a highly-detailed urban settlement generator, presenting a way to generate settlements either broadly or using a street-by-street method similar to a dungeon crawl.

Chapter 2-2: Natural Cavern Generator is a method for generating natural cavern systems as characters move through them (as opposed to constructed dungeons).

Chapter 2-3: Castle Generator is a method for generating castles and strongholds as you move through them.

PART THREE: ENCOUNTERS

Chapter 3-1 to 3-3: Whole new d100 tables of non-combat Wilderness, Urban and Dungeon Encounters for the solo player.

Chapter 3-4: 100 Skill Challenges is a d100 table of skill challenges for the solo player, triggered using any one of the systems presented in Part One.

PART FOUR: EVEN MORE TABLES

Chapter 4-1: Boon Table is a table of boons triggered using any one of the systems presented in Part One.

Chapter 4-2: Bane Table is a table of banes triggered using any one of the systems presented in Part One.

Chapter 4-3: Item Table is a large table of random items for dungeon dressing or any time a random item needs to be generated.

Chapter 4-4: Keywords Table is a brand new keywords table for answering detailed questions.

Chapter 4-5: Fate Rolls / Life Events provides some possible interesting life events for your characters.

Chapter 4-6: Magic Item Tables presents almost all the magic items from the sourcebooks organized by rarity into rollable tables.

Chapter 4-7: Random Quest Name Table provides a d100 table (roll four times) that generates endless random quest names for interpretation. There is also a d1000 list of already rolled quest names.

Chapter 4-8: Magic Item / Relic Name Table is similar to 4-7 but is for generating relic names.

PART FIVE: THE BAD GUYS

Chapter 5-1: Running Combat & Monster Tactics is a chapter that presents a Random Monster AI and other tools for you to run your solo combat encounters.

Chapter 5-2: Villain / BBEG Generator is a series of tables for you to use in the creation of well-rounded villains for your solo adventures.

Chapter 5-3: Lair Generator is a series of tables that will provide interesting lairs for said villains.

Chapter 5-4: Solo Monster Encounter Tables (Levels 16-20) completes the combat encounter tables given in The Solo Adventurer’s Toolbox covering levels 16-20, and 11-20 for parties of 2 PCs.

And finally,

Appendix: Solo Playthroughs presents 34 pages of playthrough (5 separate playthroughs) from solo players using various tools.

All in all, there is a wealth of resources in here that can be used for a variety of purposes.

So what are you waiting for? Dive in and start exloring endless worlds today!

Other Books By - Paul Bimler