Game: ALIEN RPG – Solo Game 1: Havoc Dawn
Name: Rick “Ricky” Dennis Seward
Character Description: Rick “Ricky” Dennis Seward is a seasoned veteran of the frontier, bearing the battle scars of a lifetime spent upholding the law in a lawless expanse. A man of duty, Ricky has spent most of his life navigating the treacherous balance between the powers that be and the colonists who eke out a hard life on the edges of human civilization. This has honed his ability to discern details and piece together a broader picture, making him an exceptionally skilled investigator.
In his late forties, Ricky’s hardened exterior hides a sensitive soul. His piercing, inquisitive gaze has seen too much, and his graying hair is a testament to the years of conflict and struggle. But he carries his scars proudly, a silent badge of his resilience.
His most cherished possession is a gold Zippo lighter, a memento from his late wife. The old leather jacket that he’s seldom seen without adds to his rugged charm. The lighter and the jacket are constant reminders of a past that keeps him grounded and human amidst all the chaos.
Despite his dedicated service, Ricky is growing weary. His personal agenda is simple: retirement. The struggle of the frontier is taking its toll on him, and he yearns for a quieter life. He’s almost saved enough for a comfortable retirement and is always on the lookout for that “one last job” that will provide him the remaining funds to bid his career farewell.
Ricky’s reliance on his wits and empathy often gives him an edge over adversaries. However, when words fail, he’s not afraid to use force. His .357 Magnum Revolver and Hi-beam flashlight are ever at his side, tools of his trade as a Colonial Marshal.
Ricky’s journey is one of conflict between duty and morality. He stands at the precipice of a complicated struggle, striving to protect the colonists while maintaining the peace. But with corruption and mistrust growing, he may be forced to make difficult choices. Only time will tell if his dream of retirement will be realized, or if the harsh reality of the frontier has other plans.