Star Trek Adventures: Core Rulebook
Starfleet needs a new crew
Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…
Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.
A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.
Star Trek Adventures: The Federation-Klingon War
Five Parsecs From Home
Dune: Adventures in The Imperium – Fall of the Imperium
Homeworld: Revelations
Dreams And Machines: Gamemasters Guide
Dreams And Machines: Starter Set
Dune: Adventures in The Imperium – Desert Planet – Adventure Compendium Vol 1
Dune: Adventures in The Imperium – Fatal Journey
Star Trek Adventures: Strange New Worlds
Star Trek Adventures: These Are The Voyages