Morning and eveningChristina Rossetti, Goblin Market
Maids heard the goblins cry:
‘Come buy our orchard fruits,
Come buy, come buy
Session 3 – Dreadmere
This is going to be a fairly short post. Much like my previous post in this series, this is another session post to get you caught up where I am in my current solo campaign before I switch over to utilizing a new system for driving the game play.
This is the second of three where I’ve gone back through my notes, to recap things that have transpired thus far. I believe I’ll actually be able to get through the third one this evening and get this catch-up task out of the way.
Advice to the reader
In order to interpret the structure of my gaming session posts effectively, it is strongly suggested that you peruse A Readers Guide to Play Sessions on The Old Bard, if you haven’t already.
To better grasp what I mean when I bring up Fate questions, you might find it useful to keep the Mythic Fate Chart accessible, potentially in a new window or tab in your browser.
The Story So Far
The party had arrived the day prior in the town of Dreadmere. One of the Inns of the town is called, The Leering Eagle, whose Innkeeper is named Honey O’dell.
Same as before, I won’t be detailing too much of what I used nor how I answered questions to further the story, as I’m saving that for session 5 where I’m switching to the Mythic Game Master Emulator (MGME).
ATGM: While reviewing my notes, I realized that for some reason I didn't keep too many details over the next few days. I'm not sure why, so here is a quick blurb of what I do have about what happened over those days.
After a good night’s rest at The Leering Eagle, the party questions the innkeeper, Honey O’dell, about trying to locate the mysterious person who can interpret the scroll they obtained. O’dell herself can’t interpret the scroll but tells the party that the language it is written in is Globin and suggests someone who can help us. His name is Ulmog Ghimire. A crazy coon who lives in a tent just across the river north of town. He is a dirty peasant.
The party travels to the north side of town across the river and finds Ulmog. They ask if he can read it, but Ulmog demands to be paid first, so the party offers 1gp,
ATGM: I used guidance from Chapter 14: Story Element Interaction Tables of TSAT to come up with what the scroll contains. Specifically, the Situations Tables.
Ulmog tells the party that it is the description of a vast treasure south in the woods beneath the lake. The scroll was stolen from a creature who roams the woods. He says he will escort the party there for a share of the treasure and they agree to the deal.
He leads the party to the location on the map where they discover a hidden magic door that leads into a dungeon deep in the ground. There were many battles, and they exited the dungeon several times for rest. A total of 2 days were spent raiding the dungeon and making Ulmog very rich. After which the party headed back to Dreadmere for rest.
ATGM: I decide to log this quest as "Treasure of the unknown scroll" in my campaign settings book. I'll provide more details that I remember for it when I finish that book, but for now I just want us to get caught up.
In Dreadmere, the party visits the weapons shop. While there, a man named Ezekiel comes in desperately pleading for help with getting rid of some pesky goblins that raid his home every night. The party follows Ezekiel to his home and help deal with 2 goblins and a Goblin Boss that evening. Ezeikel tells of a goblin stronghold to the west where the goblins appear to be coming from.
ATGM: I used guidance from Chapter 14: Story Element Interaction Tables of TSAT once again to come up with a scenario in which the Constable of Dreadmere hires the party to eliminate the threat of the goblins in their stronghold. Specifically, the Situations Tables.
The party sets out the next day and travels to the goblin stronghold. After several hours of battling goblins, they are wounded badly and decide to retreat back to Dreadmere to rest and look for hired help.
ATGM: I had asked my wife to play the role of the goblins for this part of the story. I handed her cards with the stats of the goblin and goblin boss. Using details I read to her from the D&D MM about how goblins act, she really got into the spirit of things and provided the party with a real challenge. In her own words, "anything she could do to make it difficult for me was fun". I used a map from Tactical Maps Reincarnated as the layout for the goblin cave stronghold. In the end, I think she played the goblins really well. Extra sneaky. So much so that we had to retreat.
I was in some ways fortunate, that I didn’t have detailed notes for these days I suppose because it made for a pretty short post. My goal to split the catchup parts of the story so far into three posts of about 5 days each, helped to break all of this up into bite sized chunks.
The next post, however, has a greater amount of detail. But some fun things I started learning can be read from it so stay tuned.
As always, leave me a comment and let me know your thoughts. Do you like the format of the breakdowns I’m using? Would you like to see other details I’m missing or not calling out? Let me know and I’ll refine the process as we move along.
The Old Bard