Format: 248-page hardcover; A5 (Digest) size; deluxe quality sewn binding; 2 ribbon markers; endpapers printed with quick reference info.
Authors: Gavin Norman. Cover artist: Peter Mullen.
Complete Advanced Fantasy Player’s Guide
An advanced game with a rich selection of character options and magic. The Advanced Fantasy Player’s Tome is a complete player’s guide in a deluxe hardcover book:
- Characters: 22 classic character classes (acrobat, assassin, barbarian, bard, cleric, drow, druid, duergar, dwarf, elf, fighter, gnome, halfling, half-elf, half-orc, illusionist, knight, magic-user, paladin, ranger, svirfneblin, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
- Magic: The complete set of 34 cleric spells (from 1st to 5th level), 34 druid spells (from 1st to 5th level), 72 illusionist spells (from 1st to 6th level), 72 magic-user spells (from 1st to 6th level).
- Adventures: Full rules for adventuring in dungeons, the wilderness, and at sea.
- Advanced rules: Reams of optional rules to increase mechanical depth and character customisation. Includes rules for building characters by choosing race and class separately.
Old-School Essentials Advanced Fantasy is a “best of” old-school gaming: a complete retelling of the classic 1980s Basic/Expert game expanded with reams of extras inspired by the 1970s Advanced 1st Edition rules.
Advanced Fantasy Book 2: Referee’s Tome
Referees also require the companion book, the Advanced Fantasy Referee’s Tome.
Old-School Essentials Formats