Venture into ‘Things to Ponder’, a curated collection of additional resources designed to enrich your role-playing game experiences. This page isn’t about specific RPG systems or resource books, but rather about enhancing your understanding, skill, and enjoyment of RPGs in broader, more nuanced ways.
Here, you’ll discover a diverse array of materials, each offering unique insights or inspiration. From thoughtful essays discussing the philosophy and art of role-playing, to in-depth guides for crafting compelling character backstories and building immersive worlds. You’ll also find gameplay guides to elevate your strategies, along with books chronicling the fascinating history of RPGs.
But it doesn’t stop there. This space also hosts a selection of novels that capture the essence of role-playing, bringing to life the adventures, mysteries, and characters that make these games so captivating.
In ‘Things to Ponder’, the aim is to go beyond the rulebooks and delve into the heart of role-playing. Whether you’re seeking inspiration, looking to improve your gaming skills, or simply curious about the wider world of RPGs, this page is designed to stoke your imagination and deepen your appreciation of the game.
So, take a moment, explore, and let these resources inspire your next adventure.
Please ensure you read this Resource Disclaimer.
Guide Books
Dungeons & Dragons How Not To Get Eaten by Owlbears
D&D, D&D 5E, RPG Systems, Things To Ponder Guides, World Building & Game Mastering
MOAR! Monsters Know What They’re Doing
Things To Ponder, Things To Ponder Guides, World Building & Game Mastering
Inspiration
A History of Ghosts, Spirits and the Supernatural (DK A History of)
Things To Ponder, Things To Ponder Inspiration
Everything I Need to Know I Learned from RPGs
Things To Ponder, Things To Ponder Inspiration, World Building & Game Mastering
History
Dungeons & Dragons – the Making of Original D&D: 1970-1977
D&D, RPG Systems, Things To Ponder, Things To Ponder History
Dungeons and Dragons: The Legend of Drizzt Visual Dictionary
D&D, RPG Systems, Things To Ponder, Things To Ponder History, World Building & Game Mastering
Playing at the World, 2E, Volume 2
D&D, History, RPG Systems, Things To Ponder, Things To Ponder History
How to Defend Your Lair
Live to Tell the Tale
So You Want To Be A Game Master
The Monsters Know What They’re Doing
The Ultimate RPG Guide Boxed Set
A Guide to Moon Magic Kit
A History of Magic, Witchcraft, and the Occult
Alchemy and Mysticism
Animal Magic
Astrology
Beren And Lúthien
Crystal Magic
Crystal Magic Journal
Death and the Afterlife
Fairy Magic
Ghost Stories
Goddess Magic
Goddess Magic Journal
Herbal Magic
Herbal Magic Journal
Heroes’ Feast: The Deck of Many Morsels
Horror Stories
House Magic
Illustrated World of Tolkien: The Second Age
Knot Magic
Love Spells
Magic and Witchcraft – An Illustrated History
Dungeons and Dragons Art and Arcana
Fifty Years of Dungeons & Dragons
Game Wizards
Lore & Legends
Monsters, Aliens, and Holes in the Ground
Playing at the World, 2E, Volume 1
Slaying the Dragon
The Egyptian Book of the Dead
The Elusive Shift